Three hour speed paint. I started with a quick and rough wash of colour I was intending for a sun to be behind the planet, so the part showing would be during the planets night cycles so I used a basic brush with a high spacing to put in some lights indicating large settlements and cities on the surface, which using a couple of texture brushes to build in continents.

The following screencap is a fair bit forwards in the progress of the painting. I had touched up the planet blow and roughly put in the light from behind the planet, I was overall trying to create a very rough and loose piece that while retuning those qualities I would be able to convey atmosphere without over detailing. I starting working on the ship simply by blocking in shapes, it took me a while to work out that I'd have to be working with brighter colours for a base otherwise it was difficult to keep track of them due to the surface. Which the larger vessels that were that were closer I worked in some simple details, I considered applying the same details to the fighter squadron in the foreground but decided against it since they are in motion and helped keep the feel of the piece. Using a texture brush from earlier I started working explosions and flack to help make the scene more busy and chaotic reminiscent to WWII Air battles.
On the final pass I added in some more details such a clearer horizon from the light source behind the planet as well as distant stars. I also went over the lights on the surface making them brighter however in retrospect I feel I chose the wrong colour since its looks like surface explosions which I feel overpower the piece. I added in some more fighters and jet trails from fighter craft dog fighting adding to the intensity of the battle. I helped making the explosions "pop" more by adding a brighter centre I found this also created a sense of time with explosions without this touch up happening moments ago where as these ones were fighters exploiting and flack detonating


No comments:
Post a Comment